Diferencia entre revisiones de «El Gran Asedio»
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== Descripción == | == Descripción == | ||
El Gran Asedio es un final del tipo "King of the Hill". En el medio, el mundo genera una gran ciudad, se compone de varios pueblos que un jugador puede conquistar. Estos pueblos se denominan distritos y otorgarán a la tribu del jugador que los controla una cierta cantidad de puntos por mantenerlos. Para ganar el mundo, una tribu tendrá que alcanzar una cantidad fija de puntos. | |||
== World Start == | == World Start == |
Revisión del 07:46 25 oct 2018
Descripción
El Gran Asedio es un final del tipo "King of the Hill". En el medio, el mundo genera una gran ciudad, se compone de varios pueblos que un jugador puede conquistar. Estos pueblos se denominan distritos y otorgarán a la tribu del jugador que los controla una cierta cantidad de puntos por mantenerlos. Para ganar el mundo, una tribu tendrá que alcanzar una cantidad fija de puntos.
World Start
The world itself starts like every other world, the only difference is the city in the center of the map. The player can start and do their tasks as usual - farming, attacking other players, recruit, upgrade buildings, etc. But to win the world tribes need to attack and hold the villages that make up the central city. In the beginning there will be some barbarian units within the city, which players have to defeat first (these are regular units, there is nothing special about them). The disctricts are not hard to capture though, as they always have a loyalty of 1 and a defense malus (negative modifier), making it more challenging to hold/defend them.
Districts
On each world starting with this endgame you will find a huge, sprawling city at the center of the map. The city can vary in size and consists of several districts. These districts work like normal villages, except that they cannot be renamed, they always have a loyalty of 1 and travelling to them always takes the same amount of time. Even from districts to district. Additionally, the districts have a defense malus (negative modifier) making it even harder to defend them. The value of the effect varies between the districts, but districts that are harder to defend will also grant more influence points, which are needed to win the world.
Boroughs
Influence points are awarded to the tribes for each district they hold, but depending on the borough they belong to. While the amount of districts can vary between the worlds, the city will always consist of four boroughs. Each borough awards influence points at a different time of day. These are 10am for the Town Square, 2pm for the Financial District, 6pm for the Crafting Quarter and 10pm for the Harbor.
To gain influence points your tribe will need to hold the districts at these exact times. This is the only way to gain influence points, so you need to ensure that the districts are under your control when the timer of the borough hits zero. So make sure your defenses are solid, or make sure to throw all your troops against a district, to try and take it last second.
Once a tribe reaches the threshold of 40% of the required influence points the costs of gold coins will be automatically reduced by 10% for everybody in the world. This continues with every additional 10%, until 90% of the required influence points are reached and gold coins are down to 40% of their original costs.