La tribu/Misiones de Tribu

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Misiones de Tribu

Cada semana los miembros de una tribu obtendrán una misión aleatoria para obtener Prestigio adicional. Cada una de estas misiones se divide en 3 objetivos. Los jugadores obtendrán estas misiones como iconos similares a las misiones conocidas. Esas misiones de tribus muestran los objetivos individuales para cada jugador y no los de la tribu.

Levels icon.PNG



Mientras que los objetivos generales de las misiones son limitados, las cantidades del objetivo (por ejemplo, los edificios a construir) son proporcional con el tiempo que cada jugador ha estado jugando en el mundo.

Objetivos.png



Por cada objetivo alcanzado por un jugador, será recompensado con Prestigio inmediatamente después de alcanzarlo. Si un jugador alcanza todos los objetivos, tiene que esperar hasta la próxima misión de tribu. La tribu será recompensada con Prestigio cuando el temporizador para la misión actual expire. Se calcula por el promedio del progreso de todos los miembros de la tribu. El progreso se mide por los objetivos alcanzados por todos los miembros de la tribu. No participar, o no alcanzar el primer objetivo en la búsqueda activa se calcula como "0" (no hay objetivo). El progreso de la tribu se visualiza en la pantalla Habilidades de la tribu.

Objetivos tribu.png



How to read the graphic:

  • Tribe progress between 1 and 2: All tribe members reached the first milestone.
  • Tribe progress 2: All tribe members reached the second milestone and so on.
  • Following that a tribe will get no Prestige if no member reached the first milestone.

Please remember: The milestones for each quest depend on the time a player is playing on a world. So player can have different milestones. Currently 6 tribe quests are available which will be activated randomly for each tribe. |- bgcolor="#8D7654" !Quest !Description !Hints |- |Recruit units (population) |Recruit units in any of your villages until you reach the required population usage |

  • Also Noblemen and Paladins are counted
  • Using the Privilege item is counted towards this quest
  • A unit is considered only if the recruitment is finished

|- |Defeat units (population) |Defeat units (by population usage) either in offensive or defensive battles |

  • Attacking own villages will credit the points as attacker and defender

|- |Spend resources |Spend resources anywhere in the game to complete this goal |

  • Actions: Recruiting troops, recruiting noblemen, upgrading buildings, recruiting and training of Paladins, research, minting coins / packages. All actions are counted towards the milestone as soon as the order is finished.
  • Actions on the market:
    • Trade with the village merchant
    • Accepting a market offer
    • Selling resources to the Premium Exchange
    • Sending resources to other players will be considered as soon as they arrive
  • Items that immediately finish a building or unit aren't counted

|- |Attack barbarians (minimum 20 pop) |Attack barbarian villages ensuring that the attack consists of at least 20 population |

  • Scout attacks are counted
  • An attack must arrive to be considered for this quest
  • The attacking units must not survive

|- |Loot resources |Loot resources from other villages | - |- |Construct buildings |You can construct buildings in your Village Headquarters |

  • Using the items "Secret Key" and "Inheritance" increases your progress.
  • The building order must be finished to be counted.

|} The values for the milestones increase weekly and are capped after playing on a world for 52 weeks.